Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-02-2003 , 01:16 PM
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Help with Glass shader

I'm trying to apply the "glass_8" shader from the shader library to a wine glass I made. (I just made the glass for example) But it looks nothing like glass. It looks more like pewter. I did not change any of the attributes of the shader. Using Maya 4.5 Unlimited. Here is a rendered picture of the glass with a spotlight.

# 2 12-02-2003 , 02:12 PM
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I saw your post. I got it from highend3d...i think.

Here it is...user added image post up the results. user added image

# 3 12-02-2003 , 07:25 PM
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DUDE!! I tried it and it looks great!! Thanks alot man.

# 4 12-02-2003 , 07:29 PM
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Sorry I got so excited I forgot to post the pic.
Do you think there is a way to change the reflections??
Now my next chalenge is to put water in there. That's going to be a tuffy.
user added image

# 5 12-02-2003 , 07:54 PM
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looks great


Yeah, but no but yeah but no....
# 6 13-02-2003 , 01:20 AM
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click the arrow beside the reflectivity and change the attributes

# 7 13-02-2003 , 04:47 AM
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cavalt

You could make a poly cylinder and size it up in the bottle the use a boolean to get the shape of the bottle. remember to save the bottle first or duplicate it.:p


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# 8 13-02-2003 , 02:17 PM
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Thanks tariqrf. I will try that.
3djoe, I will try the poly cylinder. I actually created this object using the cv tool. I foud that this object would be best achieved by revolving a cv outline. Unfortunately I did not save that outline. If I had I coud have used it scalled down.

Thanks for the help. I will try your suggestions.

Cavalt.

# 9 13-02-2003 , 03:14 PM
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Originally posted by cavalt
Unfortunately I did not save that outline.

you can always go to isoparms, select one isoparm and edit curves->duplicate - then you have a new outline ...

# 10 04-03-2003 , 08:15 PM
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a good thing to keep in mind when doing a glass shader is to follow this equation =

diffuse + Transparency + (specular * reflectivity)<=1.0


it works for meuser added image

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