Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 10-01-2020 , 08:38 PM
Registered User
Join Date: Mar 2017
Posts: 8

Controlling Rig from Channel Box

Hello, I have a rigged character that is able to be controlled correctly if manipulating the Ctrl Effector directly in the viewport. Doing this automatically changes the values in the Channel Box for the specific effector I am manipulating(of course) and moves the arm or leg of the character, but when I go over to the Channel Box and input different values directly for the same ctrl effector, the character's arm or leg does not change in the viewport. Because of this, I am unable to set keyframes in the Channel Box. Any ideas for a solution? Pic attached. Thanks a lot.

Bcurless

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads