Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 13-06-2007 , 08:40 AM
semeon's Avatar
Subscriber
Join Date: Jul 2005
Location: west midlands
Posts: 75

Lab

i started working on this tutorial for a few mths ago, its from the mad scientist lab tutorial and just started doing some render test i used the same concept but changed the atmosphere any coments will be welcomed

Arios

Attached Thumbnails
# 2 13-06-2007 , 10:01 AM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
very nice but the sheet/body on the table is letting it down a little. its shape is off. nice render though


# 3 13-06-2007 , 10:16 AM
tiddles's Avatar
Registered User
Join Date: Feb 2006
Location: Australia
Posts: 297
Thats a nice render semeon. Maybe a spotlight with some fog from directly above the chair just to hi-light the main area (the experiment under the sheet).

Oh, and a pair of feet stickin out from under sheet wood be cool too. user added image

KUTGW
Dave.


"If you think you can or if you think you can't....... you're right!"
- Henry Ford.

KickarZ Studios
# 4 14-06-2007 , 09:50 AM
wasatch5_sparticus's Avatar
Registered User
Join Date: Feb 2007
Location: my house!!
Posts: 261
Good suggestions so far! I think the cloth could be a little better (maybe dirtier, smoother/in contour to what's underneath it), the shelves probably ought to have no reflectivity, and the hanging of the cables needs to be a little smoother in my opinion. I love the material and reflectivity of all of the machinery and the floor/room itself. KUTGW

Sparticus


Expect to excell...
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads