Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 01-11-2007 , 06:50 PM
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Good to know maybe I should invest in that...thanks!

# 17 01-11-2007 , 11:58 PM
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got the legs done,

I reduced the color map to 4000 x 4000 so I can fix the seams in zbrush.

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# 18 02-11-2007 , 08:47 AM
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still looking nice, can we see a wire frame in low poly mode?


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# 19 02-11-2007 , 09:13 AM
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i know its already been asked but could i see a displacement map that you created rather then the different maps.

As it looks amazingly cool man!

Love your creation user added image

Thou it dose still look a bit like a dog.

If you know how to use sss shaders, i would apply it to the horn bits of the skin.

It would look very cool i think.

Looking forward to your updates man user added image

# 20 02-11-2007 , 10:25 AM
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here's the link I put up before
https://www.xyzrgb.com/maps/skins/index.html
I bought some of the maps here and used them as the starting point for the displacement map. I also used gray scale images of cracked desert and elephant skin and put them all to gether in photoshop.

He dosen't exist in a real low poly mode because I modeled his bones and muscles first and than modeled the skin to fit around them. Here he is in wireframe.

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# 21 02-11-2007 , 10:28 AM
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Here's the displacment map

the real one is 8000 x 8000 but I hope you get the idea.

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# 22 02-11-2007 , 12:38 PM
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Can't see anything to crit, looks amazing so far.

Keep it up.
:bow: :bow: :bow:

# 23 02-11-2007 , 01:34 PM
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wow very cool displacement, i assume you did in photoshop or other paint program, amazing skills man!

# 24 02-11-2007 , 02:02 PM
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Yeah I bought the source maps and then treated them like a texture that I used in photoshop.

# 25 02-11-2007 , 02:56 PM
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It may just be me but it looks like that creature can't support itself. It has such a big body yet low ratio legs. It could just be where I'm used to thinking of dinosaurs being huge.

For some reason the "toes" aren't fitting for me. Maybe some claws or something would make it better.


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# 26 02-11-2007 , 04:34 PM
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Yeah his paws in the back legs are smaller than a dinosaur but he has four of them instead of two. I also made his upper body and tail the same size in relation to his back leegs as a t-rex plus his tail acts as a huge counter weight and his arm muscles are large. He might also look different depending on the length of the lense.

# 27 02-11-2007 , 11:09 PM
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Here's the head with the mouth closed.

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# 28 03-11-2007 , 06:06 PM
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Here he is next to me in a field.

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# 29 04-11-2007 , 01:08 AM
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Hey! get that thing on a leash! heh-nice work wishbone! great stuff!

# 30 04-11-2007 , 01:30 AM
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Nice going man!

So you modeled the bones then the muscles and then added the final layer, wow lots of work! Any chance you could post up a pic of the skeleton and the muscles?


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