Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-02-2008 , 03:47 PM
Dutch_Can's Avatar
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Join Date: Apr 2006
Location: Far West In Alberta
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Chrome spokes how to ?

I kinda start to learn about final gathering and lightning and rendering but how do I get chrome spokes for my wheel ? And I have much more what needs to be the chrome like look.




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# 2 01-02-2008 , 03:50 PM
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well usually you can just up the reflectivity on your shader (.750-.900ish) and turn on raytracing... that's the quick & easy way.


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# 3 02-02-2008 , 02:18 PM
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take it into photoshop, .., bt coincidence im trying to get better highlights on my 3D dart.., i just did this

image.adjustment/desaturate

image/adjustment/shadows and light

image/adjustment/levels

dont know if thats how the pros do it but play with these settings

i hope this is what you mean, you ae trying to get highlights or specular?? .., maybe a little blur .., and comp them together

you can see the changes as i went through the adjustments

you could use the settings in maya too, plenty here can supply that too

im trying to get spec on the wire

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take it easy and life will be easy
# 4 04-02-2008 , 04:15 PM
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# 5 04-02-2008 , 04:20 PM
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cant lose anything except time.., might be useful later if not now.., there are other ways to do chrome in maya.., but its one of those things that has been a bug in my side for years.., i should just get it down correctly.., but im wondering if every different environment needs a different approach..., let me know how you go.., i just got a book from the library today and it has how to render chrome.., but i havent checked it out yet.., but i know a lot of pros use this quick and dirty trick to make deadlines user added image


take it easy and life will be easy
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