SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Members Lounge / Maya 2008 - Extension 1
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 03-12-2007, 11:48 PM   #1
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default Maya 2008 - Extension 1

http://www.cgchannel.com/news/viewfe...sp?newsid=6800


and I was I talking of this a week or two ago to Fallott...it was only a matter of time...

cheers
Jay
Jay is offline   Reply With Quote
Old 03-12-2007, 11:55 PM   #2
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Thats sweet :attn:

Thanks for the link.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 04-12-2007, 09:19 AM   #3
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Svhing! I'll be downloading it in about an hour!

Reckon that extension 2 will have mudbox sculpiting in it????
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 04-12-2007, 11:43 AM   #4
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Just got it, and it looks pretty sweet, going to have to do the tuts thought to get a better understanding of the workflows.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 04-12-2007, 09:33 PM   #5
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

now that is cool
I was only looking for the cMuscle system a few weeks ago and saw it had been acquired by Autodesk - didnt realise they'd wrap it up as a freebie for us

Simon
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 04-12-2007, 10:44 PM   #6
Jr.Who
 
Posts: n/a
Default

Is that the only new feature to the update? Also, does this break plug-ins?
  Reply With Quote
Old 05-12-2007, 07:03 AM   #7
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Quote:
Originally posted by Jr.Who
Is that the only new feature to the update? Also, does this break plug-ins?
Yes it is, as its a free plug in (that you previously would have had to pay for, and no it dosent, or scripts or anything else.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 05-12-2007, 11:11 AM   #8
Jr.Who
 
Posts: n/a
Default

Quote:
Originally posted by gster123
Yes it is, as its a free plug in (that you previously would have had to pay for, and no it dosent, or scripts or anything else.
Autodesk's doing a better job on their updates now, I see!
  Reply With Quote
Old 09-12-2007, 06:13 AM   #9
AnthonyCg
Registered User
 
AnthonyCg's Avatar
 
Join Date: Jun 2006
Location: Washington D.C
Posts: 620
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I hear stuff from Mudbox will get thrown in soon.
__________________
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
AnthonyCg is offline   Reply With Quote
Old 09-12-2007, 10:37 AM   #10
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Quote:
Originally posted by AnthonyCg
I hear stuff from Mudbox will get thrown in soon.

really, where did you hear that?

Jr Who, this is'nt really an update, its just the Cmuscle plug in, as far as I know nothings been changed, its seems to be the plug in, so I would suspect that if they bring a service pack out, it might have the same probs (as thats where they fiddle with the maya core)
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 09-12-2007, 10:53 AM   #11
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

The mudbox thing is in the works, theres an article with one of the original Skymatter developers in 3d world. He now works for Autodesk as a tech adviser or something.

He's only really hinted of a 'mudbox' style module being incorporated into Maya but as far as Mudbox goes its still going to be sold as a standalone package and the next version will have more features available to enable you to produce a more finished model, in a nutshell it sounds like texturing and all that stuff will be heading in its direction putting it on a more competitive level with Zb.

Chin Chin
_J
Jay is offline   Reply With Quote
Old 09-12-2007, 09:25 PM   #12
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Cool, would be hoping a modeule could be something like streamlining the flow between maya and mudbox and back, so its automated, that would be pretty cool, maybe some sort of blend shaping???
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 09-12-2007, 11:51 PM   #13
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Yeah easier blendshaping would be good - I was playing between the two programs last week and it takes a little time to figure out a good way of using different sculpted layers as blendshapes. Saying that it might be because I've never done blendshape stuff before
I think a big plus would also be a seamless transferring of displacement maps instead of having to fiddle about with the settings a lot.

Simon
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 10-12-2007, 04:29 AM   #14
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Quote:
Originally posted by t1ck135

I think a big plus would also be a seamless transferring of displacement maps instead of having to fiddle about with the settings a lot.

Simon
Yeah Si, thats what I meant, just have a button that exports the base mesh fom maya (maybe not OBJ but poss mudboxes file format??O) then sculpt etc etc, choose the lower sub div level, hit export all to maya or something, open maya import choosing the material, (lambert, Blinn, Phone, SSSfastSkin....) and the rendering engine for sub div approximation, then hit ok and bang, shading network set up etc etc, than just hit render!
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 10-12-2007, 08:21 AM   #15
Altadena
Registered User
 
Altadena's Avatar
 
Join Date: May 2007
Location: California
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

This is cool, are there any videos online of how maya muscle works? or videos of people making stuff with it? Im interrested in seeing it in action !
Altadena is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Moderators on Simply Maya Miss_Nova Site News & Announcements 21 17-05-2011 12:24 AM
Maya Hair/Polygon Error ingram_no.7 Members Lounge 13 10-12-2010 10:27 AM
Simply Maya Resources Online Miss_Nova Site News & Announcements 1 08-12-2010 08:36 PM
LayoutTools for Maya 2011 is here... ctbram Members Lounge 1 06-12-2010 10:32 PM
Open a Lightwave file in Maya 2011 radiant777 Maya Basics & Newbie Lounge 2 04-12-2010 02:45 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.