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Old 18-07-2008, 11:53 PM   #46
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bit more work on her today
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Old 20-07-2008, 03:54 PM   #47
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lower bare legs
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Old 20-07-2008, 11:06 PM   #48
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whoa...

they grow old so fast these days!

nice touch
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Old 21-07-2008, 02:19 PM   #49
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legs are close to done.... off to the wings...
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Old 22-07-2008, 12:26 PM   #50
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wings and back started
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Old 22-07-2008, 01:05 PM   #51
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base mesh pic
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Old 22-07-2008, 01:15 PM   #52
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I dont know too much about Z but is the base mesh what u import and the other mesh with all the "z" that you did..is that added on as a normal map or do you end up using that as your base mesh when impoted back into maya..im curious because I want to learn Z but i haven't had the time so im clueless
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Old 22-07-2008, 01:29 PM   #53
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From what i know.. is you import a base mesh from maya into ZB then divided the low mesh so that you ahve more geo to sculpt.

Once you have your model scuplted to the level of detail you want you export your low base mesh back into maya then make your displacement maps from the high res sculpt in ZB then add them to you base mesh back in maya.

I have yet to play around much with getting the model back in maya as i've been focusing on sculpting the low base mesh in ZB right now thats my next stage for me to get good at.
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Old 22-07-2008, 02:20 PM   #54
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I love the back and wings so far! kinda creepy.....
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Old 22-07-2008, 02:27 PM   #55
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wings close to done as well as the tail off to the horns or arms next...
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Old 24-07-2008, 09:30 PM   #56
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started working on the horns as well as some metal work on her pants.. Head still needs some detailing work...
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Old 25-07-2008, 11:16 AM   #57
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Took the day off her and started getting ready for vivi
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Old 25-07-2008, 12:40 PM   #58
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starting to take shape
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Old 25-07-2008, 12:52 PM   #59
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sorry, but the resemblance is uncanny.
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Old 25-07-2008, 01:16 PM   #60
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For a sec I thought it was Vivi from Final Fantasy.
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