SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / 50 yr old man head model
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 07-10-2008, 05:13 AM   #1
Rostoons
Registered User
 
Rostoons's Avatar
 
Join Date: Feb 2006
Location: Bedford, England
Posts: 138
Thanks: 0
Thanked 0 Times in 0 Posts
Default 50 yr old man head model

Hello, it's been quite a while since I last posted anything here. I'm currently working as a runner at Cinesite, a VFX house in London. I'm currently training to move into matchmoving, and have been working on some tracking for my new showreel. I decided to take a week off and start modelling something that i've never really done before, a realistic human head. Thankfully I had some great reference material from www.3d.sk.



Here are some screengrabs. I am using Maya 2008 and the screencaps show the model after the subdivision preview has been generated, I am modelling in Polys.





An instance has been created just to help the modelling process, after the base mesh has been created I am planning on tweaking the model to make it asymmetrical. I also plan on taking the model into a sculpting package as I have never attempted to use one before.
Rostoons is offline   Reply With Quote
Old 07-10-2008, 08:02 AM   #2
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Looks a nice celan start.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 08-10-2008, 03:06 AM   #3
Rostoons
Registered User
 
Rostoons's Avatar
 
Join Date: Feb 2006
Location: Bedford, England
Posts: 138
Thanks: 0
Thanked 0 Times in 0 Posts
Default

an update for today, these are quick renders as i'm unable to get screencaps easily onto my webspace from work, and my machine at home is currently out of order due to some nasty spyware

been working on the nose a lot more adding some definitions to the nostrils.

Anyway, crits are always welcome

Rostoons is offline   Reply With Quote
Old 08-10-2008, 05:54 AM   #4
BennyK
Registered User
 
BennyK's Avatar
 
Join Date: Oct 2007
Location: IL
Posts: 738
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Nice start... not much to comment since you haven't done much yet but the area beneath the nose isn't anatomically right... I think you haven't started that though, did you?
Keep it up,
Benny
__________________
When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
BennyK is offline   Reply With Quote
Old 08-10-2008, 01:28 PM   #5
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

hey rostoons - good to see you back on simply maya - looks like a good start.

lets see your side ref - i've a feeling the nose and upper lip need to be pulled forward a touch.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 09-10-2008, 02:15 AM   #6
Rostoons
Registered User
 
Rostoons's Avatar
 
Join Date: Feb 2006
Location: Bedford, England
Posts: 138
Thanks: 0
Thanked 0 Times in 0 Posts
Default

cheers for the replies guys,

todays update follows





added some geometry for the mouth and chin, still need to tweak the details of the mouth a bit more, looking a bit flat at the moment. I also need to extrude the mouth into the head as well.
Rostoons is offline   Reply With Quote
Old 09-10-2008, 02:28 AM   #7
lealar
Registered User
 
lealar's Avatar
 
Join Date: Mar 2006
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hi looks very good so far and very clean, keep up!
lealar is offline   Reply With Quote
Old 09-10-2008, 09:33 AM   #8
Soulrider911
Subscriber
 
Soulrider911's Avatar
 
Join Date: Jul 2007
Location: California
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
Default WoW

Man looking very nice, you doing this using patches?
__________________
Bradysammons.com
New Media Designer
Student: Academy of Art University S.F.
My WIP
Soulrider911 is offline   Reply With Quote
Old 10-10-2008, 12:10 AM   #9
Rostoons
Registered User
 
Rostoons's Avatar
 
Join Date: Feb 2006
Location: Bedford, England
Posts: 138
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for the kind words,

The method I use to model is all polygonal extrusion and tweaking. Essentially the geometry started as a single poly plane which I placed on the eyelid and extruded to get the shape of the eye. From then on I extruded the polys until they wrapped nicely around the sphere in place as the eyeball.

For the rest of the geometry I extruded the eye geometry outwards using the border edge and extrude tools, and positioned them trying to maintain a clean topology and only modelling in quads. The rest basically consists of tweaking vertices and using the append to poly tool to fill gaps.

todays update:

Rostoons is offline   Reply With Quote
Old 10-10-2008, 03:55 AM   #10
lealar
Registered User
 
lealar's Avatar
 
Join Date: Mar 2006
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Absolutely nice work hope more nice show.
lealar is offline   Reply With Quote
Old 10-10-2008, 04:14 AM   #11
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Looking nice.

Have you got a 3/4 view of the guy? Just that his jaw/cheek areas look a bit flat, so to speak, just wondering if the modeling from the front/side may have distorted it a tad?
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 10-10-2008, 05:06 AM   #12
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

also the chin seems a bit shallow - but yeah, this is looking really good.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 14-10-2008, 05:48 AM   #13
AikoWorld
Subscriber
 
AikoWorld's Avatar
 
Join Date: Dec 2005
Location: London
Posts: 429
Thanks: 0
Thanked 0 Times in 0 Posts
Default

would be nice if you made a occlusion render, to see some basic shadows. this way you see things a bit different from a hard edge surface.

Also smooth it out.

Atm it looks very nice, but cant comment much yet.

Keep it up (Y)
AikoWorld is offline   Reply With Quote
Old 14-10-2008, 06:22 AM   #14
younglion
Registered User
 
younglion's Avatar
 
Join Date: Jun 2005
Location: t-dot
Posts: 646
Thanks: 0
Thanked 0 Times in 0 Posts
Default

nice and clean
__________________
wip
Kleemann cl65
my concept car
younglion is offline   Reply With Quote
Old 18-10-2008, 08:32 PM   #15
Rostoons
Registered User
 
Rostoons's Avatar
 
Join Date: Feb 2006
Location: Bedford, England
Posts: 138
Thanks: 0
Thanked 0 Times in 0 Posts
Default

just a minor update, i've modelled the bulk of the head, trying to keep it as clean as I can. I've also modelled the inside of the mouth, next step is the ear...fun

Would've liked to have done an occlusion render but it's getting late, early start tomorrow and all that.

Rostoons is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 11:39 AM
Dog Model Vox520 Modeling 7 10-12-2010 09:28 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.