SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Competitions / Previous Challenges (Archives) / Dom - challenge - Spaceship
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 23-04-2009, 09:08 PM   #16
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

ha i just thought bs could stand for back story too!
honestdom is offline   Reply With Quote
Old 23-04-2009, 09:23 PM   #17
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Thanks: 11
Thanked 147 Times in 143 Posts
Default

hahahaha
nice save on the bs :p
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 27-04-2009, 08:20 AM   #18
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

Quote:
Originally posted by ben hobden
Working in Render passes is not something I've covered yet so I wouldn't say I understand what it's about at all. But I was just liking your ship and trying to deconstruct how you'd made it. I really like all the tiny orange lights you've got around the middle. Is the main hub of the ship a nurbs sphere?
its all polygons. sometimes i work out the basic shape and then rework the topology. i use delete edge vertex and split polygon tool a lot! the wings are lofted nurbs surfaces. converted to polys...
the modeling only took a few of hours.

the lights were done as part of the render layers process. the rest of the ship is still there but has a surface shader with 0 matte opacity applied to it.
honestdom is offline   Reply With Quote
Old 30-05-2009, 12:55 PM   #19
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

I'm going to work on this tonight before i go out.

I hope i will have something to post tomorrow. if not, its not going to happen as i have other things i want to get on with.

my plan is to instance a low poly version of this and a modified version and have them leaving in an sort of exodus from their dying planet. the planet i have textured is a turquoise colour for the icy cold look.

...as i said hopefully it will get done. i've not forgotten about it, just not worked on it.

all the other entries are looking great and its good that more are entering this time around.
honestdom is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.