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Old 22-05-2003, 04:57 PM   #31
adldesigner
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Buddy ... are you wearing lipstick?!

Modelīs looking very good mate.
Eyebrows are geometry?
Nose geometry is a real plus, looks very real.
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Old 22-05-2003, 06:11 PM   #32
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no lip stick mate, just have redish purple lips.... Im weird..
Eye brows are painted
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Old 22-05-2003, 06:15 PM   #33
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Quote:
Originally posted by Kurt
Im weird..
Couldnīt have said it better myself Bud.
Model rocks! dude.
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Old 22-05-2003, 10:54 PM   #34
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Started the blendshapes....
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Old 24-05-2003, 12:33 PM   #35
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um the grin is sweet reminds me of that piano player guy. libarachieee..
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Old 24-05-2003, 01:44 PM   #36
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the blendshapes look great

how do you make the blendshapes? are they on the poly mesh, or directly in subd (if the head is subd at all) ?
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Old 24-05-2003, 02:01 PM   #37
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Blendshapes are pretty easy to do the only time consuming part it shaping the model to get the look you want....
All you do is make a copy of you original geometry adn model it to the way you want. Then select the copy then shift select the orignial go Deform> create blendshapes. Then Sliders come up.


I do all my shapeing in sub-d then covert back to poly add a smooth for the blends...
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Old 24-05-2003, 02:18 PM   #38
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ok thanks - that is what i wanted to know. i am right now looking for ideas to make a very very low poly character for a animation. and my first thought was to finish the animation with the low poly version - so that i have less stress with rigging it. and when the animation is ready - to just convert the character with a proxy to subd. the shaping in subd and then converting back to poly for the blendshapes sounds very good to me. so much to learn yet
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Old 25-05-2003, 12:28 AM   #39
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Still working on the skin starting to get it even closer... Laernig a lot as I keep trying...
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Old 25-05-2003, 05:49 PM   #40
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Default nice work man.

could u plz show unwraped image and wireframe and some diffuse textures.....

what res of texture u r using..

just few questions in my mind.......don't mind

very nice work...
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Old 25-05-2003, 08:30 PM   #41
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Ok res of the textures is 1020

Wire
http://www.81x.com/Authors/akboots/WireFace.jpg

Texture map... Alsi have a few fractals assigned to the model for incandence and ambient color
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Old 25-05-2003, 08:31 PM   #42
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Uv map
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Old 25-05-2003, 08:32 PM   #43
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Texture Map
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Old 25-05-2003, 08:36 PM   #44
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Final all the blendshapes done...... 25 in all....
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Old 25-05-2003, 08:40 PM   #45
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Cool man!!!
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