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Old 06-01-2004, 04:12 PM   #1
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Talking Jan/Feb - Dae - Noob

I will be doing a character at low poly, I am not to sure about texturing as Maya is pretty new to me, any way I will post the concept later tonight and a few updates as well.

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Old 06-01-2004, 09:46 PM   #2
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Default here it is

he is a palladin
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Old 06-01-2004, 09:48 PM   #3
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Default and here is

my progress so far
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Old 06-01-2004, 09:50 PM   #4
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Looks cool so far.
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Old 06-01-2004, 09:54 PM   #5
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Default almost done I think

this one is triangulated and is sitting at 2154 faces.

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Old 06-01-2004, 10:35 PM   #6
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Default

Looks good dude.
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Old 07-01-2004, 12:10 PM   #7
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Default blocky

How can I smooth it out so it is not so blocky.

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Old 07-01-2004, 12:53 PM   #8
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Default

If you want to maintain the number of polys, you'd want to soften the edges. Edit Polygons > Normals > Soften/Harden Edge.
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Old 07-01-2004, 01:23 PM   #9
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Default

thx Mike
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Old 07-01-2004, 04:13 PM   #10
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Default

Looking good

What is the diffrence between harden/sodten edges?
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Old 07-01-2004, 04:21 PM   #11
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Default

how do get a uv snapshot of everything, all i am getting is the top right quarter.

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Old 07-01-2004, 04:22 PM   #12
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Default the difference

is this
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Old 07-01-2004, 04:25 PM   #13
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Default

instead of having a hard blocky model, you get a smooth looking one.
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Old 07-01-2004, 04:30 PM   #14
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You have to arrange your UVs in the top right corner.
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Old 07-01-2004, 04:31 PM   #15
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okie dokie
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