Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Intel Integrated Graphics is an onboard video chip. Until a couple years ago, they didn't support PixelShaders. (Essentially, mini multi-core processors designed to do graphics-specific tasks... vertex shifting, coloring, bloom, etc.)
You said you fixed it however, do you happen to have another videocard besides the Intel Integrated?
Good info.
No, I never made an addition onboard.
I do doubt it supports pixel shading even if the message doesnt appear. However, Maya doesnt have anymore fatal errors.
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