Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 19-09-2006 , 12:33 AM
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# 17 20-09-2006 , 08:08 PM
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Intel Integrated Graphics is an onboard video chip. Until a couple years ago, they didn't support PixelShaders. (Essentially, mini multi-core processors designed to do graphics-specific tasks... vertex shifting, coloring, bloom, etc.)

You said you fixed it however, do you happen to have another videocard besides the Intel Integrated?

# 18 20-09-2006 , 08:17 PM
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Good info.
No, I never made an addition onboard.
I do doubt it supports pixel shading even if the message doesnt appear. However, Maya doesnt have anymore fatal errors.


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