Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-05-2003 , 10:16 PM
nirsul's Avatar
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nodes in hypershade

how can you force the lines between the nodes to be rectilinrear ?


Nir Sullam
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# 2 14-05-2003 , 10:53 PM
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define rectilinear... user added image

# 3 15-05-2003 , 12:11 AM
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Oh, I think he means rectangular? maybe?

You could right-click in a black part of the hypershade window, and go down to GRAPH > REARANGE GRAPH.

Then right-click again, and choose VIEW > FRAME ALL user added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
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# 4 15-05-2003 , 08:21 AM
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Ohh

I meant lines that go with 90 degrees angles between them - this is not a term I invented

in my Maya these lines are always diagonal and go between the output , directly into the input


Niruser added image


Nir Sullam
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# 5 15-05-2003 , 08:22 AM
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rectilinear



Definition: Distance, paths, lines, etc. which are always parallel to axes at right angles. For example, a path along the streets of Salt Lake City or the moves of a rook in chess.


https://www.nist.gov/dads/HTML/rectilinear.html


Nir Sullam
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