Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-12-2003 , 04:37 PM
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Cartoon Character

Hi everyone

Finally I am here again :bgreen: and I have a new cartoon character. I hope you like it

user added image

user added image

BlendShapes

user added image

Body ( Not complete )

user added image

# 2 10-12-2003 , 04:59 PM
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Looks pretty good. But those are some seriously oversized images. The only things I dislike is the neck (pencil thin) and the eye shader (one mother huge pupil).


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 3 10-12-2003 , 09:27 PM
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cool.

# 4 11-12-2003 , 03:33 AM
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Yeah I agree with what fredriksson said.

# 5 11-12-2003 , 04:06 AM
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nice character user added image

# 6 23-12-2003 , 03:58 PM
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thanks
this is not finished model. I will edit it but I don't have some much time. My customer want this job faster.

# 7 27-12-2003 , 05:33 PM
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Someone didn't read the STICKY THREAD at the top of this forum. user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 8 28-12-2003 , 12:09 AM
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I am sorry

But I always use my web site's server for my all images. These images are working from my web site. Thanks.


Last edited by equinox; 28-12-2003 at 12:15 AM.
# 9 28-12-2003 , 01:57 PM
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That's all good, but it still doesn't solve the scroll issue. Those images are so big, I have to scroll to see an entire character. They don't have to be so big for a WIP pic. Save the hi res images for the final image.


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
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