This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I'm going to give this one a go, it's been a while since I've done anything in 3d so this is a great chance to get back into it.
Not sure what Ill be doing yet, got a few ideas so once I've made up my mind I'll post some progress.
Sorry Bullet, I didn't have anything to show as I hadn't started anything, but I've finally managed to get off my arse and start something.
I've been wanting to do a Battle Mech for a while so this seems like a good reason to go with that.
Most Mechs are hard edged with lots of flat angled surfaces, so I'm going to go for a smooth curvy version, and this would be an unmanned Mech rather than a battle suit so hopefully still counts as a robot.
I've got the shape down for the main "head" part of it, next will be the legs.
Weaponry comes out of this part so the final image won't just be a metal Cream egg looking render! Haha
I hope everybody has been enjoying the festive holiday season, I most certainly have!
I managed to get a couple of hours free to do some work on my Mech this morning, done most of the foot and part of the top of the leg, will hopefully get a little bit more time later this evening to do a bit more.
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