This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
One way to do it is to assign a ramp texture to a sphere and then assign a fractal texture to the iris color. Here's a tutorial that explains it all in detail. One thing this tut does that I don't however, is add a slightly larger secondary sphere to the first sphere for reflectivity purposes. https://www.3dlinks.com/tutorials/may...torial=EyeBall
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