This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
On a few game sites I asked a question on how to export some textures on my models into the game and some one responded that I need to weld the vertex to get the textures to stay..?
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