SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Your Work / Work In Progress / Character

Work In Progress Post your WIP here to get some feedback and critique from our other members.

Join the conversation. Reply to post
 
Thread Tools
01-09-2002, 08:25 PM   #1
Lemmy
Subscriber
 
Lemmy's Avatar
 
Join Date: Aug 2002
Location: Uk
Posts: 75
Character
this is the first original character i have started modelling in maya, after following the simple man tut. Created with Sub D's (dont be too harsh.):o
  Reply with quote
01-09-2002, 09:34 PM   #2
Kevin
Guest
 
Posts: n/a
good start mate, now if you watch the hand tutorial you will learn how to start adding a little more detail.. well done mate
  Reply with quote
01-09-2002, 09:43 PM   #3
Darkon
SM Alumni
 
Join Date: Jun 2002
Posts: 509
Cool, now you have to animate him moving

Darkon
__________________
Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
  Reply with quote
01-09-2002, 09:53 PM   #4
Roman
Supreme Being
 
Roman's Avatar
 
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
nice start man.. keep it up..
  Reply with quote
01-09-2002, 10:30 PM   #5
Lemmy
Subscriber
 
Lemmy's Avatar
 
Join Date: Aug 2002
Location: Uk
Posts: 75
Cheers guys..its refreshing to post on a forum with such cool people..

Anyway im onto making hands at the moment, and im just gonna see where it leads, i know its simple but im getting to grips with going thorugh the whole process of modelling/texturing/animating etc..
  Reply with quote
01-09-2002, 10:36 PM   #6
Darkon
SM Alumni
 
Join Date: Jun 2002
Posts: 509
That's it! One step at a time.

Looks like some good steps there

Darkon
__________________
Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
  Reply with quote
02-09-2002, 12:18 AM   #7
3DNut
Registered User
 
3DNut's Avatar
 
Join Date: Jun 2002
Location: Georgia, U.S.A
Posts: 67
Yeah Lemmy great start and the best way is start slow I had to learn that the hard way
3DNut
__________________
You Can't Kill Me And Eat Me To!!!
Some people are alive only because it's illegal to kill them.
  Reply with quote
02-09-2002, 04:12 AM   #8
raul
Registered User
 
raul's Avatar
 
Join Date: Jul 2002
Location: long island n.y
Posts: 484
no keep at it. i was nowhere near that when i started,
__________________
Raul

http://keytogramcypark.deviantart.com/
  Reply with quote
08-09-2002, 10:47 PM   #9
Lemmy
Subscriber
 
Lemmy's Avatar
 
Join Date: Aug 2002
Location: Uk
Posts: 75
since i started doing thismodel i havnt had much time. But i did a lil bit more today. hink im only gonna refine the model a lil more before i texture it and learn to properly animate him.
  Reply with quote
11-09-2002, 03:52 AM   #10
raul
Registered User
 
raul's Avatar
 
Join Date: Jul 2002
Location: long island n.y
Posts: 484
dude you gave him hands and feet. wow looking reel cool. about the shirt and pants? are they a sep mesh? i cant understand not haveing enough time. well once im done with school wich will be in jan. ill be off to find some kind of job and hopefully cont going to school at nite. right i had the time of my life.
__________________
Raul

http://keytogramcypark.deviantart.com/
  Reply with quote
11-09-2002, 01:29 PM   #11
Lemmy
Subscriber
 
Lemmy's Avatar
 
Join Date: Aug 2002
Location: Uk
Posts: 75
the head is actually seperate but the body,legs,hands,feet etc is all one part. May make it a bit hard when adding materials though.
  Reply with quote
Reply

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Necklace simulation: animated character doesn't turn into passive rigid body Etienne79 Dynamics & Special Effects 0 19-05-2014 05:41 PM
objects around character question Skalman Animation 1 14-01-2014 09:29 PM
Making a character to walk from paint a to point b junkyBob Animation 4 14-02-2006 12:26 AM
Character Animation Via MEL skywola Programming 0 12-02-2006 02:16 AM
Character riggs pivot point follow Character? christobal Animation 2 21-11-2003 06:43 PM