Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-07-2019 , 02:24 PM
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Join Date: Jul 2013
Posts: 68

Help in acheiving modern day 3D cartoon-like looks

Hello everyone,
I don't know if crtoon-like should be description for it but,
I’ve tried to achieve modern day 3D animation textures and color grading but, my characters and (most importantly) my environment doesn’t come out looking BRIGHT, VIBRANT, AND COLORFUL like others’. Rather it comes out looking like a bad attempt at creating realistic textures.
Below is an example of my edited renders VS how I would want it to look. I know I’m nowhere close to comparing my work with frozen or Zootopia but, just for people to get what I’m driving at. I need help in detecting where the secret is. Is it in texturing, rendering or post-production.

Thanks in advance

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Last edited by luciferr; 28-07-2019 at 10:47 PM.
# 2 13-08-2019 , 09:15 AM
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looks really cool )) i like it

# 3 20-08-2019 , 10:23 PM
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Join Date: Jul 2013
Posts: 68

looks really cool )) i like it

IKR... that's why I wanna know how to make it

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