Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Well rendering is creating images. Exporting (depending on the context) means sending the geometry/models to a file to be used in another program, like a game engine.
so- when we want to making an animation result for waching in a player like windows media player we should get an export is it true?
so the render is about the frames just?- that we working on the software and we want to get a best result for exporting i mean we try to get best result for frames rendering like shadows lights and etc....for end result when we have all of frames together like a movie
Images together make an animation for watching. To keep it simple, exporting is not for animation. So you set up shadows, lights etc, then you render each image, and then all the images are put together (either by Maya or by a compositing program like After Effects) into your movie file that you can watch.
Another way to look at it, rendering is like taking a photograph or a sequence of photographs of your 3D scene that can be opened in 2D editing / viewing programs. Exporting is sending out 3D objects to another 3D program.
i know we dont have export item for exporting a full animation and we should use of rendering item - but i think the export and the rendering works are like together.
maybe this think is for my works in another softwares that have the export item for ending result.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off