Texture streching Poly->SubD
Hiya..
Simply question :
How do i texture Poly geometry which will be set to subD later?
I mean, if i texture it from a poly uv snapshot, everything looks great. But as soon as i convert to subD the nice texture is turning into crap. Straight line which are perfect in poly are completly messed up.
Any ideas?
cheers
mac
..the Force is with me (sometimes)