Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 29-03-2008 , 08:10 AM
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heres a cool little flower i made today, it looks a little vibrant, but it is a flower, haha.



you wont see it close, so the texture is only 128 by 128



user added image


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# 17 24-11-2008 , 06:13 PM
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Hey yalls, I forgot I had this thread, haha.
In regards to my Morrowind mod:
I have been doing some work, but I would really appreciate if someone would help me out with my mod. The Architect helped for awhile with storylines and quests and stuff, but I need another modeler and texturer.
I would supply concepts and stuff.
And when this is done, you would get the reward of seeing your work in-game, and people could download it and play it.
thats a LONG way off though, as I am the only one working on it, so any help at all would be awesome.

anyway, just post here if you want to help.
Here is my latest model, its a set of docks in a coastal town.
user added image

Not in game yet, but soon it shall be.

thanks,
-Andy


Environment Artist @ Plastic Piranha
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# 18 24-11-2008 , 06:56 PM
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I`ll do some models for you - just don`t ask me to get it in game - I have no idea - simply a maya man (although gotten quite good with unreal3 ed lately.

Just send me some images of what you want done, and the size limits ect and I`ll give them a go.

I did try morrowind so I know roughly the look you are going for but its not my type of game
(sorry fully an eastern RPG man myself - but lovely graphics)


# 19 24-11-2008 , 07:16 PM
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Ooh, thanks so much user added image
Umm, I think this concept would be good for you too do.
user added image Ask if the concept is unclear in any way.

I say keep it under 2000 Tris if you can, but you can go as high as 3000 if needed. and probably a 512 texture or smaller. You could use a 1024, but the smaller the better user added image
Also, just post it here (WIP style if you like. or just the final)
thanks,
-Andy

I'll add your name to my site, if you like. I would just need your real name (or, if you are mega paranoid, I could just use "TweetyTunes")


Environment Artist @ Plastic Piranha
www.joopson.com
# 20 29-11-2008 , 12:35 AM
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Ok, I fixed that flower. Now its only 64*64, and I baked in some AO.


(shown with shading off)

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# 21 30-11-2008 , 10:30 AM
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Sorry for delay but been without my bed room for 2 days due to redecorating

Couple of questions to start with

1) Is it just a colour texture you after or do you want the others as well - bump, spec, normal ect...

2) What do you need the final object to be

Also my name is Neil Roberts


# 22 30-11-2008 , 03:16 PM
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Yeah, just color texture, unless it requires an alpha map (it shouldn't).

The final object can be an OBJ, I guess. But anything I can open in Maya will be fine user added image
also, the texture should be TGA.

Thanks,
-Andy


Environment Artist @ Plastic Piranha
www.joopson.com
# 23 02-12-2008 , 01:05 AM
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Oh my god this has to be the hardest thing I have ever tried to uv map. About half way though now and calling it a night - all I have done today is uv mapping and I`m about to scream - hope its what you were after. 690 tri`s so far


https://www.ravage3d.com/images/pl/pl1_1.jpguser added image


# 24 02-12-2008 , 01:50 AM
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looks great!
Just wondering, what is making it hard to UV map?user added image


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# 25 02-12-2008 , 03:06 AM
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The fact it has the massive bend in it - getting the squares to match up is a real pain - but finished the body part now - just need to do the head part and the fin


# 26 02-12-2008 , 08:24 AM
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wow, cool, that follows the concept pretty well




that's a "Ch" pronounced as a "K"

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