This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hello!! I decided to enter this contest and I started moddeling . At first I wanted to enter the normal competition , but I saw the pics and I said " I don't have a chance " ,so I entered the noob competition, where I found a lots of great photos but I hope here I will have a chance. It's my first time posting at one of simply mayas challlanges, I modeled for games before....
Here is a pic of the monster, I have lots of work to do , it isn't finished (pls post your critiques) , I will tri to make it below 3500. In this state it has 1584 tris. if I get the hang of normal mapping I'll try to make a very detailed model . (ps: i f you want to see more of my works visit www.raduangelescu.home.ro)
Sorry , my english isn't very good , I entered this contest because it was a challange for me , if I would have entered the normal , that would have ment I overapreciate my work , because (at this time) I have much to learn to become like the ones in the normal contest.....
THX for the welcome , here are the wires (now, I'm texturing .. If i don't go to sleep on the keyboard .. you may see a textured photo in 3 hours )
THX....Ok.. here is a textured model, but now that I woke up , I find the textures to be awfull ... I 'll get started retexturing him ...
(I've sed soo far 1 map fr bump mapping , 1 color map, 1 ambient map.. but i don't like them soo back to work )
I changed the texture .. I still have lots of work on texturing .. I think I'll change the armor and make it all bone .. i welcome your sugestions (it's only the color map, this time I didn't use ambient or bump).Plz post your oppinion !!
Last edited by raduangelescu; 23-12-2004 at 08:10 PM.
THx for the comments .. I remade some textures and started texturing the weapon ( added transparency maps ). I have lots more to do , I will get back at the demon texture later , I have to make the axe first (I am thinking of adding some feathers or chains .. becoause I have too much free space in the alpha transparency bitmap )......... waiting youre thoughts.
The model looks pretty good. Seems a bit too squared off in many places. You have over 1000 polys left to use before you hit even the minimum polycount requirement, so I'd recomend using them!
The texture right now looks very muddy and under-detailed. You can see a lot of texture breaks and such. Also, the weapon is mostly transparant, which seems rather odd.
Not trying to be harsh, persay... just trying to help. Keep it up!
THx , critiques help me more than anything else... you're right the texture is moddy and the monster is not round enough .. going back to work .. THX again !!! (I think the mapping is all messed up )
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