Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-02-2005 , 08:46 PM
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Jeep Wrangler

Hi,

here is my attempt on modelling and beginning of texturing a Jeep Wrangler

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# 2 05-02-2005 , 08:47 PM
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One more and this time MR

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# 3 05-02-2005 , 10:16 PM
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I really like the model, but I'm not too sure about the color scheme, and the rims look a little fancy for a utility vehicle.



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# 4 06-02-2005 , 09:35 AM
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Thanks for the comments. I agree about the wheels and the colour scheme. Its hard to find a good colouyr because too bright looks toy-ish and too pale is not fun enough.

I'll keep on workin.

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# 5 06-02-2005 , 09:36 AM
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more

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# 6 08-02-2005 , 06:32 AM
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Nother update..

Changed the wheels to be a bit more off-road type. A little bump map for the tyre brand as well. Also attached the seats. I went for leather coverings with slightly worn cloth pillows. What do you think on that?

Looking forward to some commentsuser added image

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# 7 08-02-2005 , 06:34 AM
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The seats now...

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# 8 08-02-2005 , 01:56 PM
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color scheme is better, but the body still has the show room floor look compared to the seats, which look very used.



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# 9 09-02-2005 , 03:10 AM
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Yaaay someone replied,

I actually had a new vesrion of the seat textures. but maya shut down and i didnt save so i reverted to an old version.

Thanks for your comments.

Anyone know how to add some dirt to the paint?

Thanks

Latest image is just messing. I know its crap

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# 10 09-02-2005 , 03:51 AM
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is it texture mapped or a straight shader?



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# 11 10-02-2005 , 11:08 AM
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Its a texture mapped.

FG render...

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