Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-06-2005 , 09:26 PM
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Split/Detach Polygons!!! :) :) :): )

I want to "cut" polygons in maya, i split the faces with the cut faces tool, and now i want to cut them so they are separate nodes... any1 know any command to do that? i want something like the NURBS "detach surfaces" command! thanx!! user added image


Imagination is more important than knowledge...
--Albert Einstein

Last edited by stickdude; 09-06-2005 at 09:47 PM.
# 2 09-06-2005 , 09:52 PM
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if I understand you correctly, you'll want use EXTRACT under the EDIT POLY menu

Dave

# 3 09-06-2005 , 11:59 PM
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select the faces you want seperated and go to extract as said above.


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# 4 10-06-2005 , 10:47 PM
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yeah, but that doesn't make them 2 separate surfaces... if i click one, both objects select... :headbang:


Imagination is more important than knowledge...
--Albert Einstein
# 5 10-06-2005 , 11:44 PM
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You need to check the SEPARATE EXTRACTED FACES box in the EXTRACT options. The faces will then be a separate object.

Dave

# 6 11-06-2005 , 02:41 AM
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yeah but then each face will be independent, i want them grouped... so i just went Polygons -> combine and then merged all the vertices... thanks anyways!!! :attn: :attn: user added image


Imagination is more important than knowledge...
--Albert Einstein
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