This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
If you use depth map it projects over all the geometry of the scene the lightrays "touch" so disable the cast shadows attribute of the groundplane , maybe up the resolution if you get stairstepping
I've had the same problem. Make sure that "use mid distance" is checked under depth map shadows, it's on by default by you might have turned it off by accident. You can also try to increase the bias value, these are the two main attributes to reduce shadow map artifacts.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off