Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-05-2004 , 02:59 AM
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diamond

Was messing around, trying to make a diamond shader... here goes the result. What ya think?

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# 2 18-05-2004 , 08:33 AM
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I dont think that it's transparent enough at the moment. It's also difficult to tell cause it's on black at the moment. What will "sell" this pic is the reflections and refractions of the light inside it. Get a hold of a nice environment or make your own and then try it and see how it looks.

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# 3 18-05-2004 , 02:18 PM
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Okie Dokie... will try that. user added image


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# 4 18-05-2004 , 02:30 PM
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well, how about this? still think its not transparent enough?

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# 5 18-05-2004 , 02:52 PM
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is that a render? if so it's mighty good user added image


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# 6 18-05-2004 , 02:55 PM
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well, I stuck my diamond into the ring... darn it! I wish I could take credit for the rest of the ring too lol.

But yeah, the diamond is a render.


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Last edited by nspiratn; 18-05-2004 at 03:00 PM.
# 7 18-05-2004 , 04:20 PM
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even so that's still a good render of the diamond. What did you use to render it? I would expect to see some subtle reflections of the diamond in the ring itself though. Make a proxy object of the ring and then you should be able to apply the reflections. Or you could model the ring and see how close you can get it to the real thing.

Good job on the diamond.

Alan


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# 8 18-05-2004 , 04:23 PM
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Just regular raytraced Maya software render. Made a shading network for it though.

yeah, reflections on the ring is a good idea.


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