Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-06-2005 , 08:38 PM
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Another Subd problem

Hi.

I'm doing the Ninja toturial and I need some help.

When a attach the head to the body, I can't convert the poly in to subd.

I HAVE INCREASED THE MAXIMUM EDGES like Kurt says one should do, but it still dosn't work.

here is the error message:

deleteInternalValence2Verts |polySurface1|polySurfaceShape55;
polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1900 -maxEdgesPerVert 32 |polySurface1|polySurfaceShape55;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: polyToSubdiv1 (Poly To Subdiv Node): The conversion to a subdivision surface failed.
// One or more duplicated edges were present.
// Repair the duplicate edges by selecting the polygon
// and issuing the following command, then try again:
select .e[3767] ;string $v[] = `polyListComponentConversion -fe -tv`;select $v;polySplitVertex;polyMergeVertex -d 0.0 -tx 1; //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

Can somebody plz translate that??

thx


Maya 4 ever baby!
# 2 04-06-2005 , 08:58 PM
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Run a clean up on the model and check for non_manifold edges. The make sure all your vertices are merges and that there are no strays

_J

# 3 04-06-2005 , 09:01 PM
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Sorry, but I tried that already. still dosn't work. I'm really in the dark on this one :headbang:


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# 4 04-06-2005 , 09:13 PM
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Go to the hypergraph and check upstream downstream connections, you may have a duplicate without knowing.
_J

# 5 04-06-2005 , 10:28 PM
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hm, couldn't find anything wrong in the connections.
but anyway, I went a few steps back and re-attached the head, and there seems to be no problem this time. Thx lots for your help anyway Jango user added image


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