This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
@#$#. I've remade this item 4 times so far trying to get geometry that bevels nicely. Anyway, I made a cut and edited the object in side view unaware that the cut leaves a hole. How can I close this?
There's a number of ways. You could select all surrounding edges (double click on edge) and Mesh > Fill Hole, then re-introduce the divisions with the split poly tool. Or you could select the top three edges on both sides and use the bridge tool with 0 divisions, finishing up with the holes on each side with Mesh > Fill Hole. I'm sure there's other methods, but give one of those a try.
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