This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Tyro, can you do a quick overview of how you shaped the main body and canopy? I started a snowspeeder a long time ago but could never seem to shape it properly. Btw, it's funny you should post this as I was just goofing around with some speeder animation tests last week (speeder mesh was an .obj file downloaded through sci-fi3d...animatics are simple playblasts). Nothing remarkable but if you'd like to see:
sorry should of been more clear i started with a box, the bottom CV's were scaled out and the placed to the corners of the wings, split the polygon so i could get the other corners and then i extruded the top to get the cockpit shell,
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