Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-06-2004 , 01:35 PM
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Snowspeeder

Just something i've been working on

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# 2 01-06-2004 , 02:01 PM
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whoa, thats really nice!

Is that polygon? Like to see some texture aswell!

# 3 01-06-2004 , 02:05 PM
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Very nice attention to detail!
Keep up the good work.

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# 4 01-06-2004 , 02:24 PM
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I agree with marke. The detail is great. keep up the good work.

# 5 01-06-2004 , 05:11 PM
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nice modeling here....

What's your plan? what are you going to do further ?
keep it goin'
gReetZzz
Ransick


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# 6 01-06-2004 , 06:13 PM
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That looks better than in the film user added image


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# 7 01-06-2004 , 08:25 PM
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Nice work!! user added image



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# 8 01-06-2004 , 09:06 PM
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cool

you should put it in a snowy environment user added image


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# 9 01-06-2004 , 11:04 PM
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its not complete yet :p need to model the underside and the back of it, it is polygons,

I'll have an update in a couple of days

# 10 02-06-2004 , 01:11 AM
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Tyro, can you do a quick overview of how you shaped the main body and canopy? I started a snowspeeder a long time ago but could never seem to shape it properly. Btw, it's funny you should post this as I was just goofing around with some speeder animation tests last week (speeder mesh was an .obj file downloaded through sci-fi3d...animatics are simple playblasts). Nothing remarkable but if you'd like to see:

Snowspeeder Test


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# 11 02-06-2004 , 01:56 PM
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Hey Nitro, umm

i basically traced a reference picture found.


ummm, i just moved CV's to the edge to form the general shape then moved them down to match the front pic

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# 12 02-06-2004 , 02:03 PM
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Traced a flat plane in the shape of the top view with the create poly tool, then adjusted vertices?


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# 13 02-06-2004 , 02:21 PM
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sorry should of been more clear user added image i started with a box, the bottom CV's were scaled out and the placed to the corners of the wings, split the polygon so i could get the other corners and then i extruded the top to get the cockpit shell,

# 14 02-06-2004 , 11:40 PM
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planning to texture?
lookts nice

# 15 03-06-2004 , 03:04 AM
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Simple enough. Thanks.


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