This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I know. And I love it. You know, now that I look at it, I can make a better mesh. Lemme know if you want me to. I was f*cking around in Maya the other day, and found a cool way to make it look more realistic.
well, to be honest - i dont think it is aehm, interesting enough to look at. so it might not make its way to gallery. besides the background is a bit boring (black) :p
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