Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 31 06-12-2002 , 09:46 AM
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A nose job II

Additional isoparm have been inserted and the hulls have been tweaked.

To be continued...

# 32 06-12-2002 , 01:24 PM
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A nose job III

The bottom side of the nose is close to perfection. After tweaking the hulls earlier I had to start tweak both singel vertices and pairs of vertices (for some reason, the basic shape wasn't 100% symmetric on both sides.

To be continued...

# 33 06-12-2002 , 01:40 PM
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This is great fun!

Not finished with the nose, but heres a pic. The rotorblades will have a more bend to them.

# 34 06-12-2002 , 02:51 PM
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Starting to look really good, I really like all the detail you are putting time into,
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# 35 07-12-2002 , 03:08 AM
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this kicks butt, i just need to learn how to patch model with nurbs and ill be comparing some with you...


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# 36 07-12-2002 , 03:44 AM
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cant wait for the video with like the seals fast roping from the choper


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# 37 07-12-2002 , 07:34 AM
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The hardest part to model I'm sure is the nose. Maybe I should have skratch buildt it with curves. This is tweaking hell user added image


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# 38 07-12-2002 , 02:31 PM
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Comming along really nice undseth!!!


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# 39 07-12-2002 , 03:37 PM
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undseth, if the nose does not want to work, just put in a human nose and you at least have a funny thing user added image

# 40 07-12-2002 , 03:43 PM
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Ahem... cough... anyway... user added image (not funny)

The nose is so hard to get right. Takes quite some adjustments, but I think I'm on the right track now. I dont want to rush it, since the nose is quite importand to the choppers characteristics.


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# 41 07-12-2002 , 03:44 PM
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oh I forgot

A pic that show a comparison.

# 42 07-12-2002 , 04:11 PM
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i dont know what your problem is - for me the nose looks real good. only the top windows the small ones are missing. or you wanted to add this as texture?

keep it upuser added image

# 43 07-12-2002 , 04:11 PM
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Another comparison

yup...

# 44 07-12-2002 , 04:14 PM
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BabyDuck:
Oh, no... hohoho
I intend user added image to even model the listings around the windows. The bolts will be bump-mapped but the door for example will be build like the real thing.


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# 45 07-12-2002 , 06:51 PM
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Some neat intersections here

Initially I though I could get away with one curve projected onto the fuselage, but it is much easier to make a curve on the surface by several intersections, more accurate too.

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