Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-02-2003 , 12:55 AM
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sunglasses

my first real finished pic with maya

# 2 08-02-2003 , 01:07 AM
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nice!
the only problem i see is, The debth of field of the end of the table seems to match the debth of field of the snow in the far distance. also, is the wood supposed to be wavy like that in that one spot?

# 3 08-02-2003 , 08:32 AM
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I'd say the glasses look pretty good, but the dof is a problem i think.

How can one make the distance of focus be used in maya? I have always wondered about that.


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# 4 08-02-2003 , 04:06 PM
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The sunglasses look very nice.


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# 5 10-05-2003 , 07:36 PM
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Cool, I plan on modeling some oakley's for the competition....


# 6 01-06-2003 , 03:40 PM
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How do I know where my DOF is in my projects. Help me if that makes sense.


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# 7 01-06-2003 , 07:46 PM
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Undseth - what do you mean: How can one make the distance of focus be used in maya?

You can connect the CameraShape.centerOfInterest to CameraShape.focusDistance, if that's what you mean.

I have two scripts attached which do just that.

The first one, lccDOF, creates a single node camera and a DistanceDimension node and feeds its output into the DOF value. You still have to aim the distance locater manualy.

The second script, coiDOF, generates a double node camera and simply conects the coi value to the dof value. Where ever you move your aim locator, the DOF just follows suit.

If that's what you mean... user added image

Renderizer

Attached Files
File Type: rar dof cameras.rar (1.2 KB, 152 views)

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# 8 01-06-2003 , 09:49 PM
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# 9 01-06-2003 , 11:00 PM
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I see... to be honest, I'm glad I've missed the whole thing.

Yet I can understand that people are getting passionate about such topics.

Pitty, though...

Renderizer


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# 10 02-06-2003 , 04:25 PM
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um... back to the glasses.. i think they are overly blurred comsidering how close they are to the camara. Hard to distinguish them.


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