Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
My professor showed us how to lay out the UVs and move them so that they are perfectly rectangular so a texture will appear properly on my model. He showed us on version 7 though and I'm using 8.5 on my own computer. I've tried cutting UVs and selecting Unfold from the menu, but I can't actually select individual UVs and move them to make them flat. What am I doing wrong?
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