This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
If I may comment on one thing, it would be the texturing of the floor and the wall. I'm not sure if it is the bumpmapping or the plain texturing that (seems a bit off).
But then again it may be the right amount of abstaction/style to fit into the scene.
Yea, this should be in the gallery for sure, it would be one of the superb ones in there . Oh and kurt, how many polys for the character? Could you make that guy Video Game compatible (low poly character)?
"I should call you sugar maple tree cause i'd totally tap that" haha
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