Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-11-2002 , 04:20 PM
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API: getting DAG path for input mesh

I'm writing a node where I've got a MFnData::kMesh attribute as input (called inputMesh). My trouble is I can't seem to get a DAG path to this input mesh.

In the compute method I do this:

MDagPath dagPath

MDataHandle inMeshDataHandle = data.inputValue(inputMesh);

MObject meshObj = inMeshDataHandle.asMesh();

MFnMesh meshFn(meshObj);

meshFn.getPath(&dagPath);

but getPath fails, telling me the object does not exist! The function set can read it fine, i.e. tell me how many edges the mesh has got etc, so why can't I get the path!? Please, does someone know what I'm doing wrong? This is driving me crazy!!

# 2 05-11-2002 , 04:22 PM
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Whoa, ask me about design, photography or whatever but dude, you´ve surpassed my limit. Should have seen my face when I read this. user added image

Anyway, don´t worry, I´m sure somebody will have an answer for you!

# 3 05-11-2002 , 04:49 PM
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Location: London
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hehe, well thanks for taking the time to read it man. Anyone out there know what the answer is?

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