This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
here is my concept sorry for the crude drawing. Underground city in a cavern surounded by rivers and stalagtites/mites and vents etc... a combo Atlantian/Greek with crystal structures.
It looks nice but i think you need to do something witht he roof. Everything else has a failry well done design or rythm. Then the roof is very plain. Maybe give it a steplike feel like the bottom levels to make them look more uniform?
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Yup, want to do a spiral like a snail shell ith it flat on the outside and high in the center, dont know how to do that right now, any sugestions? (maybe Mult dup a curve from high to low with -scale)
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