Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-02-2011 , 05:21 PM
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need ideas!

i need ideas on how to model a good basketball net.. i'll take any ideas thanks..

# 2 28-02-2011 , 05:45 PM
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Does it need to deform properly, or is this just a modelling question?

# 3 28-02-2011 , 05:47 PM
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also how close to the camera will the net be? does it have to be high quality close render?


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# 4 28-02-2011 , 05:52 PM
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well i am going to animate a bball going through the net soo it does to need to be able to interact with the ball.. and the camera wont be very close soo it doesnt have to be too high quality but it does have to look good.

# 5 28-02-2011 , 08:12 PM
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make a poly pipe. switch to side view create a profile curve for the net. do a revolve. convert to poly. make sure there are enough polygons for it to deform nicely. make it cloth and select the top row of vertices. transform constrain them to the pipe. drop a sphere through the pipe. user added image


would that not work?

# 6 28-02-2011 , 11:14 PM
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i'll try that right now i think i understand wat ur sayin if i cant figure it out i'll let u know and ask for a more detailed way to do that hah thanks tho

# 7 28-02-2011 , 11:33 PM
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ok that doesnt work or im doing it wrong i dont know!!

# 8 01-03-2011 , 09:58 AM
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i guess you did it wrong.
what did you do?

# 9 01-03-2011 , 03:34 PM
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well i tried to do wat u said... but i dont think i understand the whole profile curve part i mean i know how to revolve and convert.. and make into a cloth.. but wat does the curve revolved hae anything to do with the other pipe? thats where i think i got lost.

# 10 01-03-2011 , 04:26 PM
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hoop video
is this what you mean?
the curve was just to make the net part and the pipe was for the rim.

you can spend more time on this obviously. try some of the cloth presets or something.


Last edited by honestdom; 01-03-2011 at 04:34 PM.
# 11 01-03-2011 , 05:07 PM
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ok thanks i'll look at that later im on the stupid schools computer and that site is locked soo i'll let u know if i get it to work when i get home thanks

# 12 05-03-2011 , 12:25 AM
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i never did get this dang thing to work!! :/ URGH!

# 13 05-03-2011 , 02:05 AM
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I'll try capturing a video of it... I got something slightly close-ish.

# 14 05-03-2011 , 02:58 AM
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Okay, I captured my first (yay) maya capture creating a net, which I think is sorta okay, but not great. It's uploading on youtube, massive file oops, so I'll post a link when it's done. Hope it's at least mildly helpful for you.

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