Integrating 3D models with photography
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# 121 12-10-2005 , 11:12 AM
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me? having fun with poses? xD
LOL, i do!!!
You can notice here some improvements in the arms and face texture, as well as in the big hole in his chest...

-I painted the arms so that they look like they have not skin and it is only muscle and bone. I hightlighted the muscles in the face and some detail in the skin around the eyes.

-I removed that weird shader i made for the hair because I though it took too much attention

next thing i got to do? the tonge!

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# 122 12-10-2005 , 02:46 PM
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here it is an articulated tonge i can move how i want to:
now i got to make the "strap?" so the guitar isn't in the air when my zombie is playing

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# 123 13-10-2005 , 01:22 PM
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ok i finally managed to get that dirtmap node that swanky used for its model and applyed to the ambient color of each shaders and here is the result...

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# 124 13-10-2005 , 01:53 PM
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nice user added image brings the colour out better.

Still not sure about the fingers, they look a little too stuck on. How about having some of the muscle effect showing through some rips in the skin as well? That'd tie the forearms in with the rest of the body better.

very cool though.

edit: the head (minus the hair) reminds me of what terry pratchetts 'death' character would look like. maybe a cloak and hood in another version would look cool user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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Mar/Apr Challenge 2006 Entry and W.I.P
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# 125 13-10-2005 , 06:16 PM
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" terry pratchetts 'death' character" I really never heard about that.
whats that?user added image

PD: i have really though about adding wounds or something but i dont think i will because i mirrored half of the character so the texture repeats in each side...
mmmmmm I'm thinking thats no problem because i can make different shaders for each half... user added image

# 126 14-10-2005 , 07:12 AM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 14-10-2005 at 07:14 AM.
# 127 14-10-2005 , 06:24 PM
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Looking good Legolas. I still really like that hair!

Dave

# 128 15-10-2005 , 09:20 AM
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I would really like to see some good lighting on him.

# 129 15-10-2005 , 02:34 PM
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how about this lighting : P

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# 130 16-10-2005 , 05:52 AM
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Hmmm, well, as fantastic as the model is. your light is too intense, and is washing out the model. Try using 3 point lighting to bring better depth out in the model. Heres to hoping you come out on top of the competition!user added image

# 131 16-10-2005 , 02:10 PM
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really?
i think that wasnt that bad but maybe the back light (yes, i was using 3 point lighting ) was too intense
I added sideburns (xD),and a wire for the guitar, i hope you like it

# 132 16-10-2005 , 02:12 PM
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oops, i forgot the image :headbang:

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# 133 16-10-2005 , 05:35 PM
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Much much better! I thought mabe the spotlight shining down on him was a bit too intense. I like the lighting on this pic the best. I think you had a little blue on him or I could be mistaken.

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# 134 16-10-2005 , 05:56 PM
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yes i had blue, yellow and white light in that one.
in the last one the only coloured light is a purple fill light from the right of the view

# 135 18-10-2005 , 12:36 PM
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im working on the skin shader, adding bump and specular mapping

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