Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 26-07-2012 , 07:16 PM
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A subtle change. Changed the light decay to quadratic, dropped GI and compensated on the FG filter settings to get rid of the erratic bright splotches I was getting. To get a more realistic balance between the outside and interior illumination proved to be trickier than I thought it would be. Started off by disabling the interior lights, decided on an exposure setting of f11@1/60sec and then adjusted the outside light intensity until the window sill and exterior was correctly exposed (Brightness level). Then, I disabled the exterior light, enabled the interior lights and opened the exposure by four stops to f4@1/60 and then adjusted the interior light intensities until the inside was correctly exposed. (Did a test with my DSLR to see the average exposure difference between a brightly lit interior and outside. Average is 3 to 4 stops) Final step was to enable the outside light. The final render was f5.6@1/60. The outside was too blown out at 4 stop difference.

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# 17 09-08-2012 , 09:17 PM
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My first wobbly steps in the world of organic modeling. Still need to complete the rigging section so for now the scarecrow pose will suffice user added image

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# 18 10-08-2012 , 07:21 PM
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Looks good to me Pixal.............dave




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# 19 11-08-2012 , 05:46 AM
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Thanks Dave. Watched the first couple of sections of the rigging tut and realised rigging is not as straight forward as I first thought it would be. Will need to a lot of reading before I start it.


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# 20 11-08-2012 , 08:43 AM
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Nothing in 3D is straight forward to get from A to B you have to go through F,G and H.....lol..........dave




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# 21 11-08-2012 , 08:56 AM
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LOL. More like group F with itself, then take G, C and D in that sequence and group again...


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# 22 22-08-2012 , 06:28 PM
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LOL. More like group F with itself, then take G, C and D in that sequence and group again...

I think you forgot about "and then restart Maya, but make sure you DON'T double click the .ma to open it". user added image


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