Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-09-2004 , 11:50 PM
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Join Date: Jan 2004
Posts: 40

How to composit render passes?

I am missing something somewhere. I have been hiding some of my objects in the scene and rendering them and saving them as a tiff file. I then import into photoshop and put them into layers. The problem is each top layer's black mask covers the layer under it.

I read about the advantages of multi-pass rendering, but I can't seem to make it work for me. In the article, they were using After Effects. I am using photoshop.

Am I rending out my layers in Maya correctly by hiding objects in each layer? What do I need to do in photoshop to get rid of the back mask (empty of objects)?

If it's too much to expain here, can you point me to a tutorial?

Thanks
Kori

# 2 16-09-2004 , 12:20 AM
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Join Date: Sep 2002
Location: Minnesota, USA
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Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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