Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 10-12-2004 , 07:15 PM
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And the feet:

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# 17 10-12-2004 , 07:42 PM
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looking good! (starts waving goodbye to Mikes book) I like that weapon design, cant wait to see all your textures on.


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# 18 10-12-2004 , 08:39 PM
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Lightning sword rocks. That was such a cool idea. Your piece is coming a long very nicely


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# 19 10-12-2004 , 09:30 PM
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Still seems a bit too many tris.


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# 20 10-12-2004 , 09:50 PM
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Finally I got myself together and gave him a head... Tris are at 2148 and ears and hair to go...

Peltra yeah the sword is a bit high, but I don't really know where to lose the polys... Besides, I think I can keep it under a total of 3500...

EDIT: I just made the mouth smaller, will show when I add ears...

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# 21 10-12-2004 , 10:31 PM
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Did the ear, and a smaller mouth... Now I just gotta come up with a hairstyle, but that's not going to be tonight...

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# 22 10-12-2004 , 11:10 PM
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Couldn't sleep user added image

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# 23 11-12-2004 , 12:31 AM
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Looking pretty neat!

If you're going to make the eye-whites a part of the head, I recomend putting the iris/pupils on a small plane that you can animate in front. How are you planning on handling blinking?

# 24 11-12-2004 , 12:44 AM
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I dont blink, why should he? looks nice, I want textures!!!

you should probably extrude the eye's in a bit, might help


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# 25 11-12-2004 , 06:55 AM
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Thanks for the comments user added image

I'm not sure how to do the eyes... Any suggestions?

Currently I'm at 2264 tris, so I think I'll look for some places to add detail before starting UV's... I think I'll try to make some collar bone definition and maybe give him a slight sixpack...
Unfortunately I have to go to my cousin's 18th birthday today, so it won't be until tomorrow... Damn relatives! user added image

EDIT: I also got the sword down to 276 tris...


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# 26 11-12-2004 , 11:16 AM
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Nice, I like the hair user added image


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# 27 11-12-2004 , 10:20 PM
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yeah starting to look really nice, especially the hair shape user added image. But wouldn't you consider using fur instead of poly's?

# 28 11-12-2004 , 10:32 PM
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contest rules sais none allowed


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# 29 11-12-2004 , 10:33 PM
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Originally posted by 13uRneR
contest rules sais none allowed

awh okey...that's clear. user added image user added image

# 30 11-12-2004 , 10:38 PM
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Mikes words were along the lines of you have to alpha map it like in real games


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