Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 10-10-2008 , 10:18 AM

Need Help With Cushions!

Okay everyone,

i am pretty much a newbie and can make any shape out of a polygon, but this one i am stumped! How would i go about making the shape of the cushion of this chair?

Do i just make a polygon make the bump shapes then smooth it? (the back piece), or would it be a texture thing? Any help would be greatly appreciated

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# 2 10-10-2008 , 11:00 AM
BennyK's Avatar
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Cushions are usually modeled with NURBS(don't ask me how though). If you want to go with polys you can probably do something like that (only problem will be improvising an edge flow for the intersection between the circles):

Attached Images

When in doubt, delete history and freeze transformations.

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# 3 10-10-2008 , 11:36 PM
gster123's Avatar
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Are they???

I would just use polys.

Do a quick paintover of the topology to give you some ideas of how you want it to flow.

I would extrude it in various places


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