Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-03-2004 , 11:28 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198

Bugsy - Q3A Model

Right guys. I'm gonna call this one finished (wohoo, actually my first finished project here at SM user added image). Anyway, the WIP thread for this can be found here.

Here's the working player model. Just unzip it to your Quake III Arena\baseq3 folder and you should have a new character in the game.

README
Quake 3 Player Model - Bugsy version 1.0
----------------------------------------

Copyright 2004, Kari Brown (kb.info@luukku.com)
All rights reserved.

Model Path: /baseq3/bugsy.pk3
Number of Polygons: 1098
Number of Skins: 1

VWep Support: No
Sounds Included: Yes
CTF Skins Included: No

Description
Six limb bug -type character for Quake3.


Attached Images

Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 2 19-03-2004 , 12:25 AM
howardporter's Avatar
Subscriber
Join Date: Apr 2003
Location: usa
Posts: 985
that came together very nicely!

# 3 19-03-2004 , 08:00 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I am very impressed by your skill KB! Very good job!

Would love to see a tutorial on how to do a Q3 model.

PS - Testing in game link appears to be broken. Windows player launches but then just sits there connecting forever and nothing ever plays.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 19-03-2004 at 08:04 AM.
# 4 19-03-2004 , 11:24 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
It terned out great. Nice work again K.

# 5 20-03-2004 , 11:20 AM
Kevin
Guest
Posts: n/a
wow first time I have seen thsi, and Im very very impressed dude!!

fantastic work

# 6 20-03-2004 , 04:32 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks guys. Any of you tested this in the game? Would like to know what you think...

You can record a demo and then when you're playing it back enter the console by pressing the ~ key and type cg_thirdPerson 1 and you can see the model in action...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 7 21-03-2004 , 06:34 AM
R-Tillery's Avatar
Subscriber
Join Date: May 2003
Location: Ventura California
Posts: 966
What mel did you use to export the model with if I may ask?

# 8 21-03-2004 , 09:46 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198

Originally posted by R-Tillery
What mel did you use to export the model with if I may ask?

Originally posted by Clod
Hey, KB how are you exporting to .md3, is there a script or plugin or something?

I quote myself from another thread:

As you may know I am currently doing a player model for Quake 3 Arena. I'm using the .md3 exporter which I found at www.quakerally.com. It's a bit buggy and has some anomalies but it works. Just save your scene every time before you export. They have compiled the plugin only for Maya 4.5 and older but the source code is available too and you can compile it using the Maya 5 devkit (which I did).



Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 9 21-03-2004 , 11:39 AM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
why so low on the poly count? Q3 will handle twice as many polys user added image

# 10 21-03-2004 , 04:20 PM
R-Tillery's Avatar
Subscriber
Join Date: May 2003
Location: Ventura California
Posts: 966
Right on KB,, Thanksuser added image

# 11 25-03-2004 , 05:20 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198

Originally posted by Zyk0tiK
why so low on the poly count? Q3 will handle twice as many polys user added image

Well, the original Q3 models are around 850 tris. Mine would be around there too if I removed the two extra "hands". I wanted it to be in the same category in polycount wise with the original ones...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 12 25-05-2004 , 07:37 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 13 26-05-2004 , 02:09 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Just put the updated file into my web site along with new screen shots, video clips and info. Check it out here.


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 14 26-05-2004 , 03:55 AM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
awesome work kbrown. I like the quake video added and seeing your bug splatter! I have to get into this.

# 15 22-12-2004 , 05:06 AM
uberstonks's Avatar
Subscriber
Join Date: Mar 2003
Location: UK- Wirral - near Liverpool
Posts: 209
Awesome work KB
Im going to do a similar project over the next few months ( I need a break before I do the uv layout on the apache)

My question is regarding the animations of the model. I understand the default animations that are needed for Q3 and how these are defined in the animation.cfg, but I havent yet attempted much animation in maya.
Did you just have one timeline and had the individual animation sequences keyframed at the frames listed in the animation.cfg or do you export each animation individualy ?

Also.. did you do all the animations.. i.e all the death,swim, idle animations etc ?

I have a fair amount of experience getting weapon models into a q3 game but have never tried a player model before.. Im looking forward to this

Also.. is there a problem with your website. I cant download the bugsy.zip or see your site ?


Last edited by uberstonks; 22-12-2004 at 08:54 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads