Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 11-03-2015 , 01:51 AM
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Join Date: Dec 2014
Location: Los Angeles
Posts: 6

rigging controls--use constraint vs. use connection editor?

Have watched some rigging tutorials where a simple FK control (e.g. joint1_CTRL which is a NURBS circle or whatever) for a joint is implemented by placing the control over the joint and then using connection editor to create relationship between control and joint rotation axis. ( joint1.rotateX = joint1_CTRL.rotateX ...rotateY... etc... ). Was wondering if it would also be OK, and perhaps simpler, rather than using connection editor expression, to just create a parent constraint (or perhaps orient constraint) between joint and control?? (is there a difference between connection through editor and using constraint???) This would be for FK controls and even some IK controls? Does this violate any rules?

Thanks in advance!


Last edited by richparker; 11-03-2015 at 03:48 AM.
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