This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
OK, I am getting really frustrated. All I am trying to do is create a layered shader, so that the label is opaque, and the bottle is transparent. I set up my shader network per many tutorials, and in the hypershade, my layerd shader node looks perfect. But when I render, there is no transparency? I have the alpha channel correct when you isolate it in the ipr, but I can not get the transparency??? Has anyone had this problem? Basically I am following the digitaltutors layered shader tutorial, and no opacity. I will post an image when I get home. The point is when you look at the layered shader's picture in its attribute editor, it looks perfect. The label is solid and the bottle is transparent,but not on the model. Sorry this is so long winded.......
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off