Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-09-2019 , 08:59 AM
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IK Rigging handle foot toe problem

I've added IK handle to my ankle, ball and toe and then I created a curve for the controller, I parented ik handle to my curve(curve as a parent) and then I made a group from my ankle and change the pivot to the ball joint,,,

the question : why my toe moved when I try to rotate my group(there's IK ankle inside it), I want my toe stay right it is

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