Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 226 22-03-2009 , 11:43 PM
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Just started on the walk cycle, has anyone got some of those freez framw pictures of horses or maybe an elephant??

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# 227 23-03-2009 , 12:08 AM
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nice textures, it looks like it's made of zinc or something

as for freeze frames of walking horses or elephants... i don't have any




that's a "Ch" pronounced as a "K"

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# 228 23-03-2009 , 07:48 AM
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Do a google image search for Edward Muybridge, trust me its spelt right, should help you out.


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# 229 23-03-2009 , 08:50 AM
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Cheers for that!

I got the elephant walk cycle.user added image


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# 230 23-03-2009 , 05:18 PM
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!!!!
thanks for that gster123, i cant help but think ill need that in the future...

# 231 24-04-2009 , 06:32 AM
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Decided to retexture and slightly rebuild my x wing.

Every time i go back and look at my texturing work it allways looks awful!

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# 232 24-04-2009 , 01:32 PM
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not far off

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# 233 24-04-2009 , 02:31 PM
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Ooops i left some layers off

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# 234 24-04-2009 , 06:59 PM
# 235 24-04-2009 , 11:36 PM
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Awesome work work paldav!

Just curious, but could you provide a copy of your X-wing for download? I have been looking for one to add in a scene for someone who is working on a Empire Strikes Back fan edit. All I can find on-line are MAX models. You will be credited for your work if you can help me out.

# 236 25-04-2009 , 05:29 AM
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I dont have a web site or anything, but if you give me an email i will send somthing through.


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# 237 25-04-2009 , 06:23 AM
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Bit more work, might call this done now

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# 238 25-04-2009 , 09:45 PM
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Wow thats quick work!
Nice job paldav, do you have any tips on how you go about your process of texturing/ uv unwrapping?
Top texturing - real clean!
Mark

# 239 26-04-2009 , 05:48 PM
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Listen i'm no expert but, texturing is basicaly experiment with different layers, i only hand paint decals and stuff everything else is concrete and plaster textures, alter the saturations and hues and mix em up with blending styles.. uv unwrapping, if i could pay my kids to do it i would!


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# 240 27-04-2009 , 03:23 AM
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Really nice hard surface work Paldav. I have been following this thread for a long time.

I am really impressed by your modeling and texturing skills. Lately I have become very interested in hard surface modeling.

I wish someone would put together a detailed hard surface modeling tutorial.

The things I would like to see on the modeling side would be some examples of fine detailing and when and HOW to use normal maps for detailing. Dango77 makes great use of normal maps on his space ship challenge entry. I have never seen any demos or tuts that cover adding that kind of surface detail using normal maps. A lot of the simply Maya masters here make good use of the technique, I have just never seen it discussed.

3D-Palace has a number of highly detailed 3ds hard surface tutorials but he hard models every little detail and ends up with models that have 8 gazzillion polygons and are 5 GB in size that would take a life time to actually texture map. lol

Keep up the great work!


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Last edited by ctbram; 27-04-2009 at 03:29 AM.
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