Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 02-01-2003 , 03:28 PM
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Absctract sphere

Wasn't sure where to post this, but anyways. I want to know how to take a po ly sphere and extrude it out so it has spikes. Abstract type thing.


Thanks,
Deviant Dreams



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# 2 02-01-2003 , 03:42 PM
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1. Under the POLYGONS / TOOL OPTIONS menu, make sure you
UNCHECK "Keep new faces Together".

2. Then, select all of the faces you want to extrude, and extrude them outwards.

3. For a spiky look, before you deselect, simply scale the verts at the end of your main spike, and all of the others should follow along.

ANOTHER WAY:

1. Make a spike as detailed as you like, press "Insert" to adjust and reposition the pivot to the bottom-center of the spike.

2. Do a search at Highend for a Melscript called: "scatterObject".

3. Install the script.

4. Select your spike, and shift-select a poly sphere, and run the script.

5. There will be options for randomly copying/instancing your spike on a poly sphere and/or a poly plane.


Good luck!!!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 02-01-2003 , 03:55 PM
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Thanks trying now



How to fly:
"...aim for the ground and miss..."
# 4 02-01-2003 , 04:41 PM
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No probuser added image

It takes a bit of trial and error, but you'll get it eventuallyuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 5 02-01-2003 , 11:44 PM
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still won't work user added image



How to fly:
"...aim for the ground and miss..."
# 6 03-01-2003 , 02:56 AM
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Sorryuser added image

I'm in front of Maya now so here's how to do that:

1. Go to: POLYGONS/TOOL OPTIONS and make sure that the following are OFF:
-Keep new faces planar
-Keep new faces together

2. Make your poly sphere.

3. Select all of the faces.

4. Go to Edit polygons/Extrude Face

5. Now, scale in ANY axis a little bit, then UNDO, and then the CENTER global scale cube will appear.

6. Scale that down a bit untill each extruded face becomes a small point.

7. Now, click on the little blue circle.

8. Now, grab the center scale cube handle again, and scale up all of your faces to as far out as you want.

9. Click the blue circle again.

10. Now grab the center scale cube hadle again, and drag to the left to make your extruded things into pointy spikes.

11. (optional) smoothuser added image

Hope that helpeduser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 7 03-01-2003 , 03:49 AM
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Umm what blue circle?user added image



How to fly:
"...aim for the ground and miss..."
# 8 03-01-2003 , 04:36 AM
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Abstract #1



How to fly:
"...aim for the ground and miss..."
# 9 03-01-2003 , 04:37 AM
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Abstract #2



How to fly:
"...aim for the ground and miss..."
# 10 03-01-2003 , 04:38 AM
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Abstract #3



How to fly:
"...aim for the ground and miss..."
# 11 03-01-2003 , 04:42 AM
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Neat! I like the shape on the red and blue ones. Reminds me of dust particles in an electron microscope image.


Danny Ngan
Animator | Amaze Entertainment
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# 12 03-01-2003 , 11:20 AM
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i like those two sphere !!
how did u create the red or blue shader ??


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
# 13 03-01-2003 , 02:50 PM
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If you look closely to all of the transform handles that appear when you do an "Extrude Face" command, there is a thin black line going out from the center, and it ends with a little blue circleuser added image

That's the key to this whole thinguser added image

If you want, I can write a mel that will do this automaticly for you if you can give me a day or twouser added image

I'm working on the VIP Explosions PT 2 right now, so I'm a little busy...sorry...

Lemme know if this helped.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 14 03-01-2003 , 03:15 PM
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yea sure. Thanks
Shader: The shader is a Anisotropic at near transparency with GI_Joe. user added image



How to fly:
"...aim for the ground and miss..."
# 15 04-01-2003 , 02:14 AM
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Just making a QUICK video tut for you right now on how to do thisuser added image

Give me a few minutes.....


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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