This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
It will depend on how much you pull stuff about. You will need to tweak stuff if you do anyway because of a little stretching, but if you start adding excess amounts of geometry the extra faces will need uvs, again it depends on what and how you are doing it. Swings and roundabouts as they say.
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